AI Insights · Timothy · April 2023
Top 5 Slime Games on Android in Netherlands – Q1 2023
Discover the performance of the top 5 slime games on Android in the Netherlands for Q1 2023, including trends in downloads, revenue, and active users.
In the first quarter of 2023, the top 5 slime games on Android in the Netherlands showcased varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at these trends.
Super Slime Simulator: DIY Art experienced fluctuations in weekly downloads, starting at just over 1K at the beginning of January and gradually declining to around 746 by the end of March. The app's weekly revenue peaked at $28 at the end of December but saw a significant drop to almost negligible amounts throughout most of the quarter. Active users also showed a downward trend, decreasing from 9.3K in late December to approximately 7.8K by the end of March.
My Talking Slimy: Cat Friends had a notable spike in downloads, reaching a high of 3.5K in mid-February before dropping to 270 by the end of March. Revenue for this app showed a steady increase, peaking at $21 in late February and maintaining $17-$20 in subsequent weeks. Active users climbed sharply from 68 in late December to a peak of 2.6K in mid-February, followed by a decline to 851 by the end of March.
Slime Simulator Time: 3D ASMR had relatively low download numbers, starting at 89 in late December and decreasing to 38 by the end of March. Active users followed a similar trend, dropping from 475 in late December to 263 by the end of March. The app did not generate any revenue during this period.
Bruno - My Super Slime Pet, released in March, quickly gained traction with downloads jumping from 73 in its first week to 735 in the following week. Active users also increased from 71 to 536 in the same period. No revenue data was recorded for this app during the first quarter.
Fluid - Trippy Stress Reliever showed minimal activity in downloads, ranging from 12 at the beginning of January to just 1 by the end of March. Revenue peaked at $28 in late January but was generally low or non-existent for most of the quarter.
For more detailed insights into these trends, visit Sensor Tower.